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Android App Test Die besten Android Apps

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Android App Test

TubeMate YouTube Downloader - Android App. Mit dem "TubeMate YouTube Downloader" laden Sie YouTube-Videos auf Ihr Smartphone. Nun ist parallel zur​. Über Firebase Test Lab kannst du auch auf hoch konfigurierbare Tests, zusätzliche Funktionalität und eine detailliertere Berichterstellung. Die besten Android Apps im Test ➤ Unabhängige Testurteile ✓ u.a. aus»c't«&»​Computer Bild«✓ Eine Gesamtnote ⭐ Mit besten Empfehlungen.

Even though it lacks a few sensor tests that other apps have, it still manages to boast 25 different and worthy tests. You can also share your test information via Facebook, Twitter, Messaging or Email if you feel like boasting.

We recommend you use this app if you want an easy-to-use app to do a through test of hardware of your Android device. So, be sure to check it out. Download Phone Doctor Plus Free 2.

Sure, Phone Doctor Plus has a better user interface and is more user-friendly, but Phone Check allows you to test the hardware extensively and monitor the hardware readings in the background.

Apart from that, there is a comprehensive guided test where you can choose specific components and sensors for hardware testing. Having said all of that, what I love about this app is how quick it is in performing and reporting the tests.

Furthermore, besides testing, this app also offers vast details about the hardware on your Android device. Overall, Phone Check and Test is one of the best apps to test hardware on Android devices and if Phone Doctor Plus does not cut for you, this app will definitely stand up to your expectations.

Download Phone Check and Test Free 3. TestM Hardware TestM is another excellent app for testing hardware on Android devices, be it a smartphone or a tablet.

The app allows you to inspect the screen, sound, connectivity, motion sensors, camera, vibration motor, USB port and a lot more.

Simply put, on the hardware front, TestM analyses every component and is compatible with more than 14, Android devices. But that is not all, apart from testing, TesM also offers diagnostic services.

You can run a range of troubleshooting steps to repair the issues you are having on your smartphone. It also gives you a hardware diagnostic report so you can provide the information to repair shops for a better understanding of the issue.

All in all, TestM Hardware is a pretty good app and brings multiple features into one app— from hardware testing to diagnostic service— and you can surely rely on this app.

The app is also designed quite well in the material design language and seems quite straightforward.

It offers almost 30 tests for various hardware components and sensors. Architecture Components. Data Binding Library.

Paging Library. Paging 3. How-To Guides. Advanced Concepts. Threading in WorkManager. Navigation component. Intents and intent filters.

User interface. Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Custom view components. Look and feel.

Add the app bar. Control the system UI visibility. Supporting swipe-to-refresh. Pop-up messages overview. Adding search functionality. Creating backward-compatible UIs.

Media app architecture. Building an audio app. Building a video app. Routing between devices. Background tasks.

Manage device awake state. Save to shared storage. Save data in a local database. Sharing simple data. Sharing files.

Sharing files with NFC. Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Back up key-value pairs.

Remember and authenticate users. User location. Using touch gestures. Handling keyboard input. Supporting game controllers.

Input method editors. Performing network operations. Transmit network data using Volley. Perform network operations using Cronet.

When creating tests, you have the option of creating real objects or test doubles , such as fake objects or mock objects. Generally, using real objects in your tests is better than using test doubles, especially when the object under test satisfies one of the following conditions:.

In particular, mocking instances of types that you don't own usually leads to brittle tests that work only when you've understood the complexities of someone else's implementation of that type.

Use such mocks only as a last resort. It's OK to mock your own objects, but keep in mind that mocks annotated using Spy provide more fidelity than mocks that stub out all functionality within a class.

However, it's better to create fake or even mock objects if your tests try to perform the following types of operations on a real object:.

Tip: Check with the library authors to see if they provide any officially-supported testing infrastructures, such as fakes, that you can reliably depend on.

After you've configured your testing environment, it's time to write tests that evaluate your app's functionality. This section describes how to write small, medium, and large tests.

The Testing Pyramid, shown in Figure 2, illustrates how your app should include the three categories of tests: small, medium, and large:.

As you work up the pyramid, from small tests to large tests, each test increases in fidelity but also increases in execution time and effort to maintain and debug.

Therefore, you should write more unit tests than integration tests, and more integration tests than end-to-end tests.

Although the proportion of tests for each category can vary based on your app's use cases, we generally recommend the following split among the categories: 70 percent small, 20 percent medium, and 10 percent large.

The small tests that you write should be highly-focused unit tests that exhaustively validate the functionality and contracts of each class within your app.

As you add and change methods within a particular class, create and run unit tests against them. If these tests depend on the Android framework, use a unified, device-agnostic API, such as the androidx.

This consistency allows you to run your test locally without a physical device or emulator. If your tests rely on resources , enable the includeAndroidResources option in your app's build.

Your unit tests can then access compiled versions of your resources, allowing the tests to run more quickly and accurately. For tests that always run on a JVM-powered development machine, you can use Robolectric.

Robolectric simulates the runtime for Android 4. This functionality allows you to test code that depends on the framework without needing to use an emulator or mock objects.

Robolectric supports the following aspects of the Android platform:. You can run instrumented unit tests on a physical device or emulator. This form of testing involves significantly slower execution times than local unit tests, however, so it's best to rely on this method only when it's essential to evaluate your app's behavior against actual device hardware.

If you need a test to execute on the main thread, annotate it using UiThreadTest. In addition to testing each unit of your app by running small tests, you should validate your app's behavior from the module level.

To do so, write medium tests, which are integration tests that validate the collaboration and interaction of a group of units.

Use your app's structure and the following examples of medium tests in order of increasing scope to define the best way to represent groups of units in your app:.

Espresso helps keep tasks synchronized as you perform UI interactions similar to the following on a device or on Robolectric:. To learn more about these interactions and how to use them in your app's tests, see the Espresso guide.

Although it's important to test each class and module within your app in isolation, it's just as important to validate end-to-end workflows that guide users through multiple modules and features.

These types of tests form unavoidable bottlenecks in your code, but you can minimize this effect by validating an app that's as close to the actual, finished product as possible.

If your app is small enough, you might need only one suite of large tests to evaluate your app's functionality as a whole.

Otherwise, you should divide your large test suites by team ownership, functional verticals, or user goals. Typically, it's better to test your app on an emulated device or a cloud-based service like Firebase Test Lab , rather than on a physical device, as you can test multiple combinations of screen sizes and hardware configurations more easily and quickly.

In addition to supporting medium-sized instrumentation tests, Espresso provides support for synchronization when completing the following tasks in large tests:.

This section describes how to use elements of AndroidX Test to further refine your app's tests. The Guava team provides a fluent assertions library called Truth.

You can use this library as an alternative to JUnit- or Hamcrest-based assertions when constructing the validation step—or then step—of your tests.

Usually, you use Truth to express that a particular object has a specific property using phrases that contain the conditions you're testing, such as the following:.

AndroidX Test supports several additional subjects for Android to make Truth-based assertions even easier to construct:. The AndroidX Test API helps you carry out common tasks related to mobile app testing, which the following sections discuss.

Espresso allows you to programmatically locate and interact with UI elements in your app in a thread-safe way. To learn more, see the Espresso guide.

The test runner facilitates loading your test package and the app under test onto a device or emulator, running your tests, and reporting the results.

To further increase these tests' reliability, use Android Test Orchestrator, which runs each UI test in its own Instrumentation sandbox. This architecture reduces shared state between tests and isolates app crashes on a per-test basis.

For more information about the benefits that Android Test Orchestrator provides as you test your app, see the Android Test Orchestrator guide.

The UI Automator API lets you interact with visible elements on a device, regardless of the activity or fragment that has focus. Caution: We recommend testing your app using UI Automator only when your app must interact with the system UI or another app to fulfill a critical use case.

Because UI Automator interacts with a particular system UI, you must re-run and fix your UI Automator tests after each platform version upgrade and after each new release of Google Play services.

As an alternative to using UI Automator, we recommend adding hermetic tests or separating your large test into a suite of small and medium tests.

In particular, focus on testing one piece of inter-app communication at a time, such as sending information to other apps and responding to intent results.

The Espresso-Intents tool can help you write these smaller tests. Your app's interface should allow all users, including those with accessibility needs, to interact with the device and complete tasks more easily in your app.

To help validate your app's accessibility, Android's testing library provides several pieces of built-in functionality, which is discussed in the following sections.

To learn more about how to validate your app's usability for different types of users, see the guide on testing your app's accessibility.

Enable accessibility checks by including the AccessibilityChecks annotation at the beginning of your test suite, as shown in the following code snippet:.

Enable accessibility checks by calling AccessibilityChecks. For more information on how to interpret the results of these accessibility checks, see the Espresso accessibility checking guide.

Use the ActivityScenario and FragmentScenario classes to test how your app's activities and fragments respond to system-level interruptions and configuration changes.

To learn more, see the guides on how to test activities and test fragments. AndroidX Test includes code for managing the lifecycles of key services.

To learn how to define these rules, see the JUnit4 Rules guide. If your app's behavior depends on the device's SDK version, use the SdkSuppress annotation, passing in values for minSdkVersion or maxSdkVersion depending on how you've branched your app's logic:.

Content and code samples on this page are subject to the licenses described in the Content License. App Basics. Build your first app. App resources.

Resource types. App manifest file. App permissions. Device compatibility. Multiple APK support. Adding wearable features to notifications. Creating wearable apps.

Creating custom UIs. Sending and syncing data. Creating data providers. Creating watch faces. Android TV.

Android App Test

To make your code easier to test, develop your code in terms of modules , where each module represents a specific task that users complete within your app.

This perspective contrasts the stack-based view of an app that typically contains layers representing the UI, business logic, and data.

For example, a "task list" app might have modules for creating tasks, viewing statistics about completed tasks, and taking photographs to associate with a particular task.

Such a modular architecture also helps you keep unrelated classes decoupled and provides a natural structure for assigning ownership within your development team.

It's important to set well-defined boundaries around each module, and to create new modules as your app grows in scale and complexity.

Each module should have only one area of focus, and the APIs that allow for inter-module communication should be consistent. To make it easier and quicker to test these inter-module interactions, consider creating fake implementations of your modules.

In your tests, the real implementation of one module can call the fake implementation of the other module. As you create a new module, however, don't be too dogmatic about making it full-featured right away.

It's OK for a particular module to not have one or more layers of the app's stack. To learn more about how to define modules in your app, as well as platform support for creating and publishing modules, see Android App Bundles.

When setting up your environment and dependencies for creating tests in your app, follow the best practices described in this section.

A typical project in Android Studio contains two directories in which you place tests. Organize your tests as follows:.

Real devices offer the highest fidelity but also take the most time to run your tests. Simulated devices, on the other hand, provide improved test speed at the cost of lower fidelity.

The platform's improvements in binary resources and realistic loopers, however, allow simulated devices to produce more realistic results.

Virtual devices offer a balance of fidelity and speed. When you use virtual devices to test, use snapshots to minimize setup time in between tests.

When creating tests, you have the option of creating real objects or test doubles , such as fake objects or mock objects.

Generally, using real objects in your tests is better than using test doubles, especially when the object under test satisfies one of the following conditions:.

In particular, mocking instances of types that you don't own usually leads to brittle tests that work only when you've understood the complexities of someone else's implementation of that type.

Use such mocks only as a last resort. It's OK to mock your own objects, but keep in mind that mocks annotated using Spy provide more fidelity than mocks that stub out all functionality within a class.

However, it's better to create fake or even mock objects if your tests try to perform the following types of operations on a real object:. Tip: Check with the library authors to see if they provide any officially-supported testing infrastructures, such as fakes, that you can reliably depend on.

After you've configured your testing environment, it's time to write tests that evaluate your app's functionality. This section describes how to write small, medium, and large tests.

The Testing Pyramid, shown in Figure 2, illustrates how your app should include the three categories of tests: small, medium, and large:.

As you work up the pyramid, from small tests to large tests, each test increases in fidelity but also increases in execution time and effort to maintain and debug.

Therefore, you should write more unit tests than integration tests, and more integration tests than end-to-end tests. Although the proportion of tests for each category can vary based on your app's use cases, we generally recommend the following split among the categories: 70 percent small, 20 percent medium, and 10 percent large.

The small tests that you write should be highly-focused unit tests that exhaustively validate the functionality and contracts of each class within your app.

As you add and change methods within a particular class, create and run unit tests against them. If these tests depend on the Android framework, use a unified, device-agnostic API, such as the androidx.

This consistency allows you to run your test locally without a physical device or emulator. If your tests rely on resources , enable the includeAndroidResources option in your app's build.

Your unit tests can then access compiled versions of your resources, allowing the tests to run more quickly and accurately. For tests that always run on a JVM-powered development machine, you can use Robolectric.

Robolectric simulates the runtime for Android 4. This functionality allows you to test code that depends on the framework without needing to use an emulator or mock objects.

Robolectric supports the following aspects of the Android platform:. You can run instrumented unit tests on a physical device or emulator.

This form of testing involves significantly slower execution times than local unit tests, however, so it's best to rely on this method only when it's essential to evaluate your app's behavior against actual device hardware.

If you need a test to execute on the main thread, annotate it using UiThreadTest. In addition to testing each unit of your app by running small tests, you should validate your app's behavior from the module level.

To do so, write medium tests, which are integration tests that validate the collaboration and interaction of a group of units.

Use your app's structure and the following examples of medium tests in order of increasing scope to define the best way to represent groups of units in your app:.

Espresso helps keep tasks synchronized as you perform UI interactions similar to the following on a device or on Robolectric:.

To learn more about these interactions and how to use them in your app's tests, see the Espresso guide. Although it's important to test each class and module within your app in isolation, it's just as important to validate end-to-end workflows that guide users through multiple modules and features.

These types of tests form unavoidable bottlenecks in your code, but you can minimize this effect by validating an app that's as close to the actual, finished product as possible.

If your app is small enough, you might need only one suite of large tests to evaluate your app's functionality as a whole.

Otherwise, you should divide your large test suites by team ownership, functional verticals, or user goals. Typically, it's better to test your app on an emulated device or a cloud-based service like Firebase Test Lab , rather than on a physical device, as you can test multiple combinations of screen sizes and hardware configurations more easily and quickly.

In addition to supporting medium-sized instrumentation tests, Espresso provides support for synchronization when completing the following tasks in large tests:.

This section describes how to use elements of AndroidX Test to further refine your app's tests. The Guava team provides a fluent assertions library called Truth.

You can use this library as an alternative to JUnit- or Hamcrest-based assertions when constructing the validation step—or then step—of your tests.

Usually, you use Truth to express that a particular object has a specific property using phrases that contain the conditions you're testing, such as the following:.

AndroidX Test supports several additional subjects for Android to make Truth-based assertions even easier to construct:.

The AndroidX Test API helps you carry out common tasks related to mobile app testing, which the following sections discuss. Espresso allows you to programmatically locate and interact with UI elements in your app in a thread-safe way.

To learn more, see the Espresso guide. The test runner facilitates loading your test package and the app under test onto a device or emulator, running your tests, and reporting the results.

To further increase these tests' reliability, use Android Test Orchestrator, which runs each UI test in its own Instrumentation sandbox.

This architecture reduces shared state between tests and isolates app crashes on a per-test basis. For more information about the benefits that Android Test Orchestrator provides as you test your app, see the Android Test Orchestrator guide.

The UI Automator API lets you interact with visible elements on a device, regardless of the activity or fragment that has focus.

Caution: We recommend testing your app using UI Automator only when your app must interact with the system UI or another app to fulfill a critical use case.

Because UI Automator interacts with a particular system UI, you must re-run and fix your UI Automator tests after each platform version upgrade and after each new release of Google Play services.

As an alternative to using UI Automator, we recommend adding hermetic tests or separating your large test into a suite of small and medium tests.

In particular, focus on testing one piece of inter-app communication at a time, such as sending information to other apps and responding to intent results.

The Espresso-Intents tool can help you write these smaller tests. Your app's interface should allow all users, including those with accessibility needs, to interact with the device and complete tasks more easily in your app.

To help validate your app's accessibility, Android's testing library provides several pieces of built-in functionality, which is discussed in the following sections.

To learn more about how to validate your app's usability for different types of users, see the guide on testing your app's accessibility.

Enable accessibility checks by including the AccessibilityChecks annotation at the beginning of your test suite, as shown in the following code snippet:.

Enable accessibility checks by calling AccessibilityChecks. For more information on how to interpret the results of these accessibility checks, see the Espresso accessibility checking guide.

Use the ActivityScenario and FragmentScenario classes to test how your app's activities and fragments respond to system-level interruptions and configuration changes.

To learn more, see the guides on how to test activities and test fragments. AndroidX Test includes code for managing the lifecycles of key services.

To learn how to define these rules, see the JUnit4 Rules guide. If your app's behavior depends on the device's SDK version, use the SdkSuppress annotation, passing in values for minSdkVersion or maxSdkVersion depending on how you've branched your app's logic:.

Content and code samples on this page are subject to the licenses described in the Content License. App Basics. Build your first app.

App resources. Resource types. App manifest file. App permissions. Device compatibility. Multiple APK support. Adding wearable features to notifications.

Creating wearable apps. Creating custom UIs. Sending and syncing data. Creating data providers.

Creating watch faces. Android TV. Build TV Apps. Build TV playback apps. Help users find content on TV. Recommend TV content.

Watch Next. Build TV input services. Android for Cars. Build media apps for cars. Android Things. Developer kits.

Advanced setup. Build apps. Create a Things app. Communicate with wireless devices. Configure devices. Interact with peripherals. Build user-space drivers.

Manage devices. Create a build. Push an update. Chrome OS devices. Core topics. Background tasks. Manage device awake state. Save to shared storage.

Save data in a local database. Sharing simple data. Sharing files. Sharing files with NFC. Printing files. Content providers.

Autofill framework. Contacts provider. Data backup. Back up key-value pairs. Remember and authenticate users. User location. Using touch gestures.

Handling keyboard input. Supporting game controllers. Input method editors. Performing network operations. Transmit network data using Volley.

Perform network operations using Cronet. Transferring data without draining the battery. Reduce network battery drain. Transfer data using Sync Adapters.

Wi-Fi infrastructure. Discover and connect. Runtime API reference. Web-based content. Android App Bundles.

Dynamic feature module delivery. Dynamic asset delivery. Test your app bundle. Google Play. Google Play Core Library. Google Play Instant.

Get started with instant apps. Get started with instant games. Integrate with Firebase. Application Licensing. Google Play Install Referrer.

Play Install Referrer Library. Achieve proper frame pacing. OpenGL renderers. Vulkan renderers. Optimize your frame rate. Custom engine integration.

Unity integration. Frame Pacing library. Performance Tuner library. Custom engine. Launch and iterate.

Best practices. Dependency injection. Building effective unit tests. Automating UI tests. Testing app component integrations. Android Vitals. Optimizing for Battery Life.

Manage memory. System tracing. Build and test apps for accessibility. Advanced topics. Protecting against security threats with SafetyNet.

Build for Billions. Build for Enterprise. App feedback. Device management. Dedicated devices. Android versions. Google is committed to advancing racial equity for Black communities.

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Android App Test Video

Mobile App Testing for beginners Day 01. Mobile App Testing Tutorial for beginners android

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Android App Test Video

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